Packagecom.elad.framework.cursor
Classpublic class ConcreteMouseHand
InheritanceConcreteMouseHand Inheritance AbstractCursorBuilder



Public Properties
 PropertyDefined by
  cursorClass1 : Class
ConcreteMouseHand
  cursorClass2 : Class
ConcreteMouseHand
  cursorClass3 : Class
ConcreteMouseHand
Protected Properties
 PropertyDefined by
 Inheritedcursor : Cursor
AbstractCursorBuilder
Public Methods
 MethodDefined by
  
build the regular cursor mouse
ConcreteMouseHand
  
build the busy mouse cursor
ConcreteMouseHand
  
build the mouse down cursor
ConcreteMouseHand
  
build the mouse up cursor
ConcreteMouseHand
  
buildName():void
Create the name of the cursor set
ConcreteMouseHand
 Inherited
Method to create the cursor class.
AbstractCursorBuilder
 Inherited
Method getCursor return an instanes of the cursor class.
AbstractCursorBuilder
 Inherited
removeCursor():void
Method to remove the custom cursor.
AbstractCursorBuilder
  
setEvents(flexSprite:FlexSprite):void
Method to set all the different events that will be used, such as mouse up, mouse down and others if needed.
ConcreteMouseHand
Property detail
cursorClass1property
public var cursorClass1:Class
cursorClass2property 
public var cursorClass2:Class
cursorClass3property 
public var cursorClass3:Class
Method detail
buildCursorMouse()method
public override function buildCursorMouse():void

build the regular cursor mouse

buildCursorMouseBusy()method 
public override function buildCursorMouseBusy():void

build the busy mouse cursor

buildCursorMouseDown()method 
public override function buildCursorMouseDown():void

build the mouse down cursor

buildCursorMouseUp()method 
public override function buildCursorMouseUp():void

build the mouse up cursor

buildName()method 
public override function buildName():void

Create the name of the cursor set

setEvents()method 
public override function setEvents(flexSprite:FlexSprite):void

Method to set all the different events that will be used, such as mouse up, mouse down and others if needed.

Parameters
flexSprite:FlexSprite — Most basic UI can be submited.

See also

mx.core.FlexSprite