| Package | com.elad.framework.cursor |
| Class | public class ConcreteMouseHand |
| Inheritance | ConcreteMouseHand AbstractCursorBuilder |
| Property | Defined by | ||
|---|---|---|---|
| cursorClass1 : Class | ConcreteMouseHand | ||
| cursorClass2 : Class | ConcreteMouseHand | ||
| cursorClass3 : Class | ConcreteMouseHand | ||
| Method | Defined by | ||
|---|---|---|---|
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buildCursorMouse():void
build the regular cursor mouse
| ConcreteMouseHand | ||
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buildCursorMouseBusy():void
build the busy mouse cursor
| ConcreteMouseHand | ||
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buildCursorMouseDown():void
build the mouse down cursor
| ConcreteMouseHand | ||
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buildCursorMouseUp():void
build the mouse up cursor
| ConcreteMouseHand | ||
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buildName():void
Create the name of the cursor set
| ConcreteMouseHand | ||
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createNewCursorProduct():void
Method to create the cursor class.
| AbstractCursorBuilder | |
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Method getCursor return an instanes of the cursor class.
| AbstractCursorBuilder | |
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removeCursor():void
Method to remove the custom cursor.
| AbstractCursorBuilder | |
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setEvents(flexSprite:FlexSprite):void
Method to set all the different events that will be used, such as mouse up, mouse down and others if needed.
| ConcreteMouseHand | ||
| cursorClass1 | property |
public var cursorClass1:Class
| cursorClass2 | property |
public var cursorClass2:Class
| cursorClass3 | property |
public var cursorClass3:Class
| buildCursorMouse | () | method |
public override function buildCursorMouse():voidbuild the regular cursor mouse
| buildCursorMouseBusy | () | method |
public override function buildCursorMouseBusy():voidbuild the busy mouse cursor
| buildCursorMouseDown | () | method |
public override function buildCursorMouseDown():voidbuild the mouse down cursor
| buildCursorMouseUp | () | method |
public override function buildCursorMouseUp():voidbuild the mouse up cursor
| buildName | () | method |
public override function buildName():voidCreate the name of the cursor set
| setEvents | () | method |
public override function setEvents(flexSprite:FlexSprite):voidMethod to set all the different events that will be used, such as mouse up, mouse down and others if needed.
ParametersflexSprite:FlexSprite — Most basic UI can be submited.
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See also