Packagecom.elad.framework.cursor
Classpublic class ConcreteMouseDrop
InheritanceConcreteMouseDrop Inheritance AbstractCursorBuilder



Public Properties
 PropertyDefined by
  cursorClass1 : Class
ConcreteMouseDrop
  cursorClass2 : Class
ConcreteMouseDrop
  cursorClass4 : Class
ConcreteMouseDrop
Protected Properties
 PropertyDefined by
 Inheritedcursor : Cursor
AbstractCursorBuilder
Public Methods
 MethodDefined by
  
build the regular cursor mouse
ConcreteMouseDrop
  
build the busy mouse cursor
ConcreteMouseDrop
  
build the mouse down cursor
ConcreteMouseDrop
  
build the mouse up cursor
ConcreteMouseDrop
  
buildName():void
Create the name of the cursor set
ConcreteMouseDrop
 Inherited
Method to create the cursor class.
AbstractCursorBuilder
 Inherited
Method getCursor return an instanes of the cursor class.
AbstractCursorBuilder
 Inherited
removeCursor():void
Method to remove the custom cursor.
AbstractCursorBuilder
  
setEvents(flexSprite:FlexSprite):void
Method to set all the different events that will be used, such as mouse up, mouse down and others if needed.
ConcreteMouseDrop
Property detail
cursorClass1property
public var cursorClass1:Class
cursorClass2property 
public var cursorClass2:Class
cursorClass4property 
public var cursorClass4:Class
Method detail
buildCursorMouse()method
public override function buildCursorMouse():void

build the regular cursor mouse

buildCursorMouseBusy()method 
public override function buildCursorMouseBusy():void

build the busy mouse cursor

buildCursorMouseDown()method 
public override function buildCursorMouseDown():void

build the mouse down cursor

buildCursorMouseUp()method 
public override function buildCursorMouseUp():void

build the mouse up cursor

buildName()method 
public override function buildName():void

Create the name of the cursor set

setEvents()method 
public override function setEvents(flexSprite:FlexSprite):void

Method to set all the different events that will be used, such as mouse up, mouse down and others if needed.

Parameters
flexSprite:FlexSprite — Most basic UI can be submited.

See also

mx.core.FlexSprite